Ironman QOL roadmap · data from the OSRS Wiki

Construction Progression

1Constructionno boost active
Boost

Plain levels only.

Levels 1–19

Getting the house working. Nothing here is glamorous; it all pays off later.

0/3 built
4

Bookcase

Parlour / Quest hall / Study · Bookcase space

Locked

160 quest and adventure books stored automatically — the cheapest bank-slot saving in the game.

3 natural levels away

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15

Tool store

Workshop (15) · Tool space

Locked

Unlimited storage for tools — from the saw and hammer you build with to the full farming kit.

14 natural levels away

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Levels 20–29

Servants, so materials haul themselves.

0/1 built
20

First servant (Rick)

Two bedrooms, each with a bed

Locked

A servant banks, fetches materials, and un-notes items — the backbone of training at the house.

19 natural levels away

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Levels 30–39

Cook fetches from the sawmill; the Quest Hall gates your first infinite teleport.

0/2 built

Levels 40–49

The Study, tablets, and the single best early ironman unlock: the mounted glory.

0/9 built
40

Study + oak lectern

Study room · 50,000 gp

Locked

First tablet crafting: Varrock teleport, enchant sapphire & opal.

39 natural levels away

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47

Mounted amulet of glory

Quest hall (35) · Guild trophy space

Locked

Infinite glories: free teleports to Edgeville, Karamja, Draynor and Al Kharid forever.

39 with stew +5, saw +3 · 38 levels with boost

46 natural levels away (or 38 with the right boost)

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47

Mounted mythical cape

Quest hall (35) · Guild trophy space

Locked

Unlimited Myths’ Guild teleports — and the best 47–52 Construction training in the game.

39 with stew +5, saw +3 · 38 levels with boost

46 natural levels away (or 38 with the right boost)

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42

Magic wardrobe

Costume room (42) · Magic wardrobe space

Locked

Stores magic armour & outfit sets: 7 sets at 42 → all of them at 96.

37 with stew +5 (room gates it) · 36 levels with boost

41 natural levels away (or 36 with the right boost)

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44

Fancy dress box

Costume room (42) · Fancy dress box space

Locked

Random-event costume storage: 2 types at 44 → all 8 at 80.

39 with stew +5, saw +3 · 38 levels with boost

43 natural levels away (or 38 with the right boost)

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44

Telescope

Study (40) · Telescope space

Locked

Locates Shooting Stars — mahogany (84) tells you the landing time the soonest.

39 with stew +5, saw +3 · 38 levels with boost

43 natural levels away (or 38 with the right boost)

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46

Armour case

Costume room (42) · Armour case space

Locked

25 armour/outfit sets at 46 → 50 at 64 → all of them at 82.

41 with stew +5, saw +3 · 40 levels with boost

45 natural levels away (or 40 with the right boost)

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48

Treasure chest (clue storage)

Costume room (42) · Treasure chest space

Locked

The clue scroll bank: beginner + easy rewards at 48, + medium at 66, everything at 84.

40 with stew +5, saw +3 · 39 levels with boost

47 natural levels away (or 39 with the right boost)

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Levels 50–59

Demon butler, your first portals, and cheaper Barrows repairs.

0/6 built
50

Portal chamber

Portal chamber room · 100,000 gp

Locked

Three portals, 100× spell rune cost per direct, and 5× Magic XP for directing.

45 with stew +5 · 44 levels with boost

49 natural levels away (or 44 with the right boost)

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50

Demon butler

Two bedrooms with beds

Locked

26 items per 7-second trip and sawmill runs. The last servant you’ll ever hire.

49 natural levels away

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55

Armour stand

Workshop (15) · Repair space

Locked

Repairs Barrows and Moons of Peril gear below NPC prices — scaled by your Smithing level.

47 with stew +5, saw +3 · 46 levels with boost

54 natural levels away (or 46 with the right boost)

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50
Locked

All holiday rewards in one box — no tier difference, so build the oak one and done.

45 with stew +5, saw +3 · 44 levels with boost

49 natural levels away (or 44 with the right boost)

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54

Cape rack

Costume room (42) · Cape rack space

Locked

Stores every cape; higher tiers add accomplishment capes (skillcapes, diaries, Max).

46 with stew +5, saw +3 · 45 levels with boost

53 natural levels away (or 45 with the right boost)

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58

Servant’s money bag

Bedroom (20) · Corner space

Locked

Holds 3,000,000 coins and auto-pays your servant’s wages every 8 services.

50 with stew +5, saw +3 · 49 levels with boost

57 natural levels away (or 49 with the right boost)

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Levels 60–69

Superior garden (every pool lives here), prayer burners, and trimmed tea.

0/5 built
65

Superior garden

Superior garden room · 75,000 gp

Locked

The room holding BOTH big ironman payoffs: the pool space and the teleport space.

60 with stew +5 · 59 levels with boost

64 natural levels away (or 59 with the right boost)

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65

Restoration pool

Superior garden (65) · Pool space

Locked

Special attack energy only. The seed of the pool ladder — every tier is an upgrade of this.

60 with stew +5 (room gates it) · 59 levels with boost

64 natural levels away (or 59 with the right boost)

Spec Run Prayer Stats HP Cures
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61

Oak incense burners

Chapel (45) · Lamp hotspots

Locked

+50% Prayer XP each when lit. Every tier gives the same bonus — the oak pair is all you need.

53 with stew +5, saw +3 · 52 levels with boost

60 natural levels away (or 52 with the right boost)

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67

Trimmed cup of tea (+3)

Kitchen · teak shelves 2

Locked

A visible +3 Construction boost you can brew yourself — the stew-free path to early builds.

66 natural levels away

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60

Spice rack

Kitchen (5) · Spice rack space

Locked

Unlimited doses of the 4 evil-Dave spices — your renewable spicy-stew boost supply.

55 with stew +5, saw +3 · 54 levels with boost

59 natural levels away (or 54 with the right boost)

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Levels 70–79

The Portal Nexus, the gilded altar, the spirit tree, and the everything-tablet marble lectern.

0/6 built
70

Pool of Revitalisation

Superior garden (65) · Pool space

Locked

Adds full run energy — the first genuinely usable questing/slayer pool.

62 with stew +5, saw +3 · 61 levels with boost

69 natural levels away (or 61 with the right boost)

Spec Run Prayer Stats HP Cures
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72

Portal nexus room + marble nexus

Portal nexus room · 200,000 gp (one per house)

Locked

Every teleport in one object. The marble nexus holds 4 destinations.

67 with stew +5 (room gates it) · 66 levels with boost

71 natural levels away (or 66 with the right boost)

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72

Mounted Xeric’s talisman

Portal nexus room (72) · Amulet space

Locked

Unlimited Xeric’s talisman teleports (Kourend + Lizardman Temple).

67 with stew +5 · 66 levels with boost

71 natural levels away (or 66 with the right boost)

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75

Gilded altar

Chapel (45) · Altar space

Locked

250% Prayer XP per bone, 350% with both burners lit.

67 with stew +5, saw +3 · 66 levels with boost

74 natural levels away (or 66 with the right boost)

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75

Spirit tree

Superior garden (65) · Teleport space

Locked

The spirit tree network inside your house. The sapling is the real cost.

70 with stew +5 (no crystal saw) · 69 levels with boost

74 natural levels away (or 69 with the right boost)

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77

Marble lectern

Study (40) · Lectern space

Locked

Crafts every standard magic tablet, including Teleport to House.

69 with stew +5, saw +3 · 68 levels with boost

76 natural levels away (or 68 with the right boost)

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Levels 80–89

The endgame wing: Achievement Gallery, jewellery box, spellbook altars, ornate pool, fairy ring.

0/9 built
80

Rejuvenation pool

Superior garden (65) · Pool space

Locked

Adds prayer points — no more altar trips between fights.

72 with stew +5, saw +3 · 71 levels with boost

79 natural levels away (or 71 with the right boost)

Spec Run Prayer Stats HP Cures
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85

Fancy pool of Rejuvenation

Superior garden (65) · Pool space

Locked

Adds restoration of drained/lowered stats (except Hitpoints).

77 with stew +5, saw +3 · 76 levels with boost

84 natural levels away (or 76 with the right boost)

Spec Run Prayer Stats HP Cures
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82

Gilded portal nexus

Portal nexus room · Amulet/portal space

Locked

Upgrade in place — doubles capacity to 8 destinations.

74 with stew +5, saw +3 · 73 levels with boost

81 natural levels away (or 73 with the right boost)

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80

Achievement gallery

Achievement gallery room · 200,000 gp

Locked

The 80s wing: jewellery box (81+), spellbook altars (80+), and the occult altar (90).

75 with stew +5 (room gates it) · 74 levels with boost

79 natural levels away (or 74 with the right boost)

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80

Spellbook altar (Ancient / Lunar / Dark)

Achievement gallery (80) · Altar space

Locked

Swap between Standard and one other spellbook at home, no prayer drain. You build one of three.

75 with stew +5 (room gates it) · 74 levels with boost

79 natural levels away (or 74 with the right boost)

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86

Fancy jewellery box

Achievement gallery (80)

Locked

Adds Combat bracelet + Skills necklace: Warriors’ Guild and every guild teleport (Fishing, Mining, Crafting, Cooking, Woodcutting, Farming).

78 with stew +5, saw +3 · 77 levels with boost

85 natural levels away (or 77 with the right boost)

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85

Fairy ring (DIQ)

Superior garden (65) · Teleport space

Locked

The full fairy ring network from your garden — arguably the best single QOL in the house.

80 with stew +5 (no crystal saw) · 79 levels with boost

84 natural levels away (or 79 with the right boost)

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82

Mounted digsite pendant

Portal nexus room · Amulet space

Locked

Unlimited Digsite / Fossil Island / Lithkren teleports.

74 with stew +5, saw +3 · 73 levels with boost

81 natural levels away (or 73 with the right boost)

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Levels 90–99

Every cap lifted: 41-slot nexus, occult altar, ornate box, the combined spirit fairy tree.

0/5 built
90

Ornate rejuvenation pool

Superior garden (65) · Pool space

Locked

The endgame pool: everything fully restored, plus cures and a surge-potion cooldown reset.

82 with stew +5, saw +3 · 81 levels with boost

89 natural levels away (or 81 with the right boost)

Spec Run Prayer Stats HP Cures
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92

Crystalline portal nexus

Portal nexus room · Amulet/portal space

Locked

The final nexus: all 41 destinations, nothing off-limits.

84 with stew +5, saw +3 · 83 levels with boost

91 natural levels away (or 83 with the right boost)

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90

Occult altar

Achievement gallery (80) · Altar space

Locked

Upgrades your spellbook altar into a four-way swap: Standard / Ancient / Lunar / Arceuus.

82 with stew +5, saw +3 · 81 levels with boost

89 natural levels away (or 81 with the right boost)

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95

Spirit tree & fairy ring

Superior garden (65) · Teleport space

Locked

Both garden teleports in one plot. One catch: no right-click favourites menu.

90 with stew +5 (no crystal saw) · 89 levels with boost

94 natural levels away (or 89 with the right boost)

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Ironman field notes

Ironmen build alone

You can’t enter other players’ houses (Group Ironmen: only their own group), so house-party-world shortcuts don’t exist for you. Every pool, altar and nexus has to be yours.

The boost stack

Crystal saw (+3, furniture only) stacks with visible boosts because it doesn’t raise your level. Stew +5 + saw = +8 (the only way to 84); trimmed tea +3 + saw = +6. Rooms can only use stew/tea.

Rooms are free to move

Removing or relocating rooms via House Viewer costs nothing and needs no level. Destroying most furniture returns nothing, so upgrade in place instead of rebuilding.

House locations

Rimmington 1 → Taverley 10 → Pollnivneach 20 → Hosidius 25 → Rellekka 30 → Aldarin 35 → Brimhaven 40 → Yanille 50 → Prifddinas 70 (Song of the Elves). Yanille is the classic for close portal-to-bank runs. Moving needs the true, unboostable level.

Teleport to House tablets

Scrolls of redirection (775 NMZ points, ironmen can buy) retarget house tablets: Rimmington 10, Taverley 10, Pollnivneach 20, Hosidius 25, Rellekka 30, Aldarin 35, Brimhaven 40, Yanille 50, Trollheim (Eadgar’s Ruse), Prifddinas (SotE).

What the house can’t store

No POH furniture stores potions, herbs or seeds. Potion storage is a bank unlock from Mastering Mixology (not even available to UIM), and the seed vault lives at the Farming Guild. The costume room covers clues, armour and outfits — everything else stays in the bank.

Every number on this page was taken from the OSRS Wiki (verified 2026-08-31). Game updates change values — check the wiki before committing materials.